Unit commander game
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Hide the progress bar forever? I change something on it almost every week and am never happy with the skills part especially. Stormforge Warrant Officer Posts: I like to keep things simple myself. I base rank off of a units skill. Basically I do it like this. Like green techs with a skill of 8 or 9. We do not except green officers. One thing to keep in mind for different units like infantry and tanks. While normally they are run with someone at a certain rank.
That is not always possible and in those times they usually stick the next highest ranked individual into the slot until they are either promoted or a replacement becomes available. Or you could just promote someone up to that rank if you must have a certain rank in charge. Thanks, Bloodwolf!
I find this kind of thing fascinating, actually. I also like the medals. I may pick off some of this stuff for my own use; I've been trying ot hammer the ATB rules into something that makes more sense in my mind for running a house unit instead of mercenaries, and this is one of the many areas I've identified that I want to play with.
Speaking of: Since I usually run merc units, my system is a bit different, and kind of similar to Stormforge. Noncombat: -Astechs get a rank of recruit.
Green techs get a rank of private. Regular techs are corporals, veteran techs are sergeants, and elite techs are master sergeants.
Doctors are given a rank equivalent to the second highest combat soldier's rank in the unit, so they can order stubborn mercs around. The longest skilled is given a rank equivalent to the second highest combat soldier, and the second longest is one rank below him.
Similarly, the longest time-in-unit admin is made a 1st Lt. Combat: -The guy running the entire unit gets his rank; Captain if there's less than 2 combat companies, Major if less than 2 combat battalions, Colonel if 2 or more combat battalions, and I don't wanna think about running a merc unit bigger than that in MekHQ. After 1 contract, if they stay and if they're regular or better, they get promoted to sergeant.
After two contracts, if they stay and they're veteran or better, they get promoted to master sergeant. Any Mechwarrior sergeant or above who is an Ace 5 mech kills can at any time be promoted to 2nd Lt. Promotions to 1st Lt. Each Mech company has 4 officers; a captain or Major if it's a command company for a battalion and the major hasn't calved off his own independent command lance and 3 lieutenants. Since they're mercs, I don't do medals- though I might pirate some of those from you, Bloodwolf, and have grateful houses give them to particularly good merc employees!
That would be gauche. Anyway, for the mercs, what matters is bonuses. A flat cbills for every armor or "other" kill, 1k for a light mech kill, 2k for a medium, 5k for a heavy, 10k for an assault mech kill.
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