How to become a werewolf sims 3 pets
As with all changes made with "Beauty or Beast", it is simply cosmetic, and has no effect on the Sim's interactions with other Sims. Also, it is a temporary effect: after a bath or changing clothes the Sim will be human again. Werewolves are Sims which have been infected with Lycanthropy, a life state introduced in Pets. Sims can become Werewolves when bitten by the leader of the pack, a large wolf distinguishable by its dark coat, heavy build, and characteristic glowing yellow eyes. The leader only appears at night.
Lycanthropy can also be transferred using the Savage interaction. Nope only on pc saintrowfan2 - 4 years ago - report 0 3. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Answered can you have, control and make pets AND human sims?
Answered is there a Prima Official Game Guide for sims 3 pets ps3? Answered what challenges needed to get the karma powers in Sims 3 Pets? Unanswered Loading takes forever when buying a new house? Ask A Question. Keep me logged in on this device. Forgot your username or password? The effect of werewolves are created cosmetically with 5 separate opaque overlays, unique to each skintone.
The lighter the skin tone, the lighter the orange that can be seen on the werewolf where hair isn't present. Naturally, this has created a problem for custom skin tones, which was solved with a modification. The alien skin tone, even if replaced by a default replacement, turns the skin visible on the alien werewolf into a sharp green, rather than an orange, and the face will appear green.
The alien eyes are replaced with a special 'hybrid' of werewolf and alien, a yellow iris and black sclera. These specifications cause many problems for the modding community or anyone wishing to modify the characteristics of a werewolf.
A vampire, for example, only contains one texture which is partially transparent, which is not used as expected for a werewolf. It is, however, possible to use transparency to allow skin to show through in modding. Zombie-werewolf hybrids strangely do not gain hair when they transform, [1] though males will still gain the werewolf hairstyle.
They will also lose their "zombie gait" walk and will move like ordinary Sims, making this combination useful, albeit faulty. Werewolves were reintroduced in The Sims 3: Supernatural , listed as one of the five supernatural types in the pack.
They are a very powerful and social supernatural and maintain their basic needs just like Sims. They have a hidden skill known as Lycanthropy. Beginning as a Young Adult and ending as an Adult, a werewolf's lifespan is 1. Werewolves gain Athletic skill faster than other Sims, and do not tire as quickly. They always win in fights. If a werewolf becomes angry with another Sim, they will transform and fight the Sim until they win.
A werewolf's Energy motive will also decay and replenish at a much slower rate than a normal Sim's. They can hunt collectibles easier and faster. Their howls can be heard from afar, especially after they transform during a full moon, but a howl may vary from failed to loud.
Sims who possess werewolf powers can transform into werewolves at will by clicking the Transform into Werewolf interaction. The transforming Sim's clothing will not rip, so it will stay as it is when the Sim is in its normal state.
They can also transform if their mood drops too low or they are suddenly angered. After transforming, their hunger meter decreases. Werewolves react to the lunar cycle, a feature implemented in the same pack. During a full moon, Sims who possess werewolf powers will transform into werewolves, which can frighten nearby Sims.
Their hunger meter is left untouched when transformed. If a werewolf transformed into their natural form by full moon or when their mood is dropped drastically, they will get a moodlet Feral Change. This moodlet does not allow the werewolf to transform back to human form until time is up. The duration of having the moodlet depends on how they were transformed. Pregnant female werewolves cannot transform. Werewolves can frighten Sims or build negative relationships with them by sniffing them inappropriately can also be done on pets [ TS3:P ] , growling at them, or complaining about their shedding.
Sometimes, a Sim may whack the werewolf's nose using a newspaper. When scratching furniture in a Sim's lot, a werewolf can get scolded by the owner of the lot for acting inappropriately. At level 3 of the Lycanthropy hidden skill, werewolves can bite other Sims with a cursed bite, beginning a transformation process after which the Sim will become a werewolf. If a werewolf has the Alpha Wolf lifetime reward, there is a new interaction which they can use Terrorizing Howl. The Alpha Wolf reward also boosts the Cursed Bite interaction; if a werewolf Sim attempts a bite on another Sim, it will never fail after purchasing the Alpha Wolf reward.
However, werewolves can also build positive relationships with them, but it will depend on the chosen interactions. For example, a werewolf can gain a positive relationship with a Witch by aiding them in hunting collectibles.
The witch can instruct them to find some collectibles that are necessary as ingredients for mixing elixirs, as the werewolf is able to find collectibles much easier and faster than a witch. A mutual partnership like this should inaugurate a strong and agreeable relationship. This interaction can increase their relationships and their social and fun motives. A werewolf can recruit other werewolves to form packs, but they must have a good relationship with them. The werewolves do not need to be in the same household to form a pack.
0コメント